Interverse Game Engine

Build a world. Play it.

Shape a 3D scene, give it rules with visual scripting and playtest it in your browser.

Interverse artwork showing a futuristic robot

The workspace

From a scene to a game.

Place objects in the viewport, add interactions and use Play to test what you’ve built.

Interverse editor with a 3D scene, asset browser and inspector
The Interverse editor workspace

Walkthrough · Marble Run

Make your first playable scene.

  1. Start a project

    Choose New Project and select the Marble Run starter template.

  2. Lay out the course

    Select a ramp in the viewport and adjust its angle. Colliders keep the marble on the course and let it bounce off obstacles.

  3. Give it a goal

    In your own scene, put a trigger at the finish. Use visual scripting to connect it to an action, such as showing a finish message.

  4. Playtest and adjust

    Use Play to try the scene. Stop the test, make a change and run it again.

Marble Run game example with a marble on a 3D obstacle course
Marble Run, an Interverse game example